Pathfinder spellhunter
Slow Speed: Wayangs have a base speed of 20 feet.ĭarkvision: Wayangs can see in the dark up to 60 feet. Light and Dark (Su): Once per day as an immediate action, a wayang can treat positive and negative energy effects as if she were an undead creature, taking damage from positive energy and healing damage from negative energy. This ability lasts for 1 minute once activated. Lurker: Wayangs gain a +2 racial bonus on Perception and Stealth checks. Shadow Magic: Wayangs add +1 to the DC of any saving throws against spells of the shadow subschool that they cast. Wayangs with a Charisma score of 11 or higher also gain the following spell-like abilities: 1/day- ghost sound, pass without trace, and ventriloquism. The caster level for these effects is equal to the wayang's level. The DC for these spells is equal to 10 + the spell's level + the wayang's Charisma modifier. Shadow Resistance: Wayangs get a +2 racial bonus on saving throws against spells of the shadow subschool. Languages: Wayangs begin play speaking Common and Wayang. Wayangs with high Intelligence scores can choose from the following: any human language, Abyssal, Aklo, Draconic, Goblin, Infernal, Nagaji, Samsaran, and Tengu. The following racial trait may be selected instead of existing wayang racial traits.
![pathfinder spellhunter pathfinder spellhunter](https://i0.wp.com/www.strangeassembly.com/wp-content/uploads/2018/07/brawler.jpg)
Consult your GM before selecting this new option.ĭissolution's Child: Once per day, you may change your appearance to look as if you were little more than a 4-foot-tall area of shadow.
![pathfinder spellhunter pathfinder spellhunter](https://i.ytimg.com/vi/G5scdjGcywQ/maxresdefault.jpg)
Your physical form still exists and you are not incorporeal-only your appearance changes.